Ed Note: This was meant to go up on the first week of March, but I, umm, forgot…
What Is A Monster
They are the creatures of your deepest, darkest nightmare, and yet we use them to tell stories, to protect, to explain the things we do not understand – or do not wish to – and so much more.
We need them for all these reasons but most of all, we need them because they cause fear, a powerful feeling. It is a feeling that we need to protect us from things like fire and to help us understand the world – but it also can be used against us. This is why we need to understand fear, which monsters help us to do, they create a context to which other fears can be compared.
Monsters can come in many forms – legendary creatures, illness, mutations of man and animals. Over the centuries we have learned to fight, understand and explain these monsters but we still use them to tell our stories. Sometimes those stories twist the original myths almost unrecognisably – but the core is always drawn from something that came before.
What I find most interesting about monsters is the history, stories, and what caused these stories to begin – what the monster could actually be and their physiology.
So I will be giving a write up of a monsters each week, from Z-A to help you with your game and stories.