R is for Raijin – Mythic Mondays

The god of thunder, Nitenmon Gate, Taiyuin-byo Shrine Photograph by Michael Reeve

The god of thunder, Nitenmon Gate, Taiyuin-byo Shrine
Photograph by Michael Reeve

R is for Rajin – or as you probably know him, Raiden.

Japanese god of thunder and lightning, he is one of the children of the divine pair Izanami and Izanagi, who birthed many gods, and the eight original islands of Japan. He carries drums from which he conjures lightning, and his more human form is of an old monk with a straw hat

Japanese parents sometimes warn their children to guard their bellybuttons from this god. Apparently he likes to eat them, although this is more likely a characteristic of his demon counterpart, Rajiu, who appears as a wolf or fox.

Japan has a weird relationship between the spirits of Shinto – in which faith everything has some kind of animus, called a kami – and the later Buddhism – in which even demons can find enlightenment. Rajin has an important job, issued by Siddartha (‘the’ Buddha, or more accurately the first Enlightened One) – guarding the Dharma – a collection of poems, parables and discourses, which comprises one of the major holy texts of Buddhism. How effective is the lightning god as such a guardian? Well, the texts haven’t been lost yet…

Raiden turns up in all kinds of pop culture – dozens of cameos in video games, animes, even in a female form in Joss Whedon’s Angel – but he’s probably best known for his starring role in the Mortal Kombat series. Again, this week’s story isn’t original myth, but has its roots in the mythical character, with a lot of influences from pop culture images.

Story of the God

Raiden sat in the centre of the Todai-ji temple, straw hat pulled far over his eyes. However much he meditated, he could not change the truth. And he could not see a way forward.

The Lord of Outworld had stolen the Dharma. Without it, men would find it much harder to achieve enlightenment. Some would never be able to without the guiding counsel, written by the first of the 28 Buddhas.

The abbot of the monastery came to the god as he sat before the altar. “You have been here for three days, what troubles you?”

“I cannot ask the eight gods of elemental forces. We have already failed. I cannot ask the spirits of small places. They do not have the power. And I cannot ask the parents, for they are sworn not to meddle in the affairs of Earth.”

“Then, Lord, there is nothing for it. You must seek the aid of men.”

The Lord of Lighting raised his head, and quirked a white eyebrow.

“All men feel pride, if they are skilled in martial arts. Appeal to their pride, and you will find the most skilled warriors.”

So it was proclaimed that there would be a tournament, to find the most skilled warriors in the world. Many came from China and Japan and even from far-off America. There was even a woman. As they fought under the watchful eyes of the Lord of Combat, some won, some lost, and some died. At last there were but eight left.

And the Lord of Lightning cast an enchantment, that the whole force was transported to the demon-infested Outlands. And because they could not otherwise return, they fought the demon-folk.

There was the demon Shan Chi who was a sorcerer and caster of illusions;and he was beaten by the American Johnny

There was the demon Okame who was a succubus; and she was beaten by the woman Sonja

And there was the demon Orochi who was a many-headed dragon; and he was beaten by the Shaolin monk Liu Kang

And there were many other demons, each with their own form, and the Eight Warriors fought and defeated them all.

At last they came to the palace of the Demon King. And in the centre of his palace was a combat arena. On the one hand were the Holy Eight Warriors and the Lord of Lightning. And on the other hand was a demon horde, led by their King

“Dishonourable cur! Will you not fight one-on-one?” screamed Lord Raiden

“I’m a Demon – what exactly did you expect?” boomed the Demon King

And seven of the eight fought, with Lord Raiden. And the eighth, seeing that all were distracted by the fight, drew on the way of the ninja, and stole the book of the Dharma from the throne where it was. And the ninja read aloud from the 7th Discourse, where it says that Man is the last life before Nirvana, and man who dies with honour ….

The floor of the arena opened, and became a portal to the Realms of Men. And because of the inspiration of the book, the demons could not pass through.

So came home triumphantly the Warriors of Men. But Lord Raiden was to get no rest, for he must ever guard the Dharma from demons and evil men, who seek to turn its power to their own ends.

In your Games and Stories

Many settings have the god of lightning and thunder as evil, or at the least neutral but violent. A benevolent lightning god is the perfect patron for fighters of evil forces; whether armed with swords, bows, or even arcane magics. He might even bestow elemental magics on his followers.

Shinto shrines might feature a statue of Rajin, but they would be unlikely to be full of treasure and guarded by monsters. Monasteries on the other hand, might have ancient holy books, special weapons or armor, or finely crafted artworks; and be guarded by little old men with brooms.

What is the Dharma? When you need to consult it, how do you choose to defeat Raiden, and whatever other guardians he is currently employing? You could fight him, try to persuade him, or even sneakily steal it. When you have it, who else is seeking it – and will now pursue your protagonists?

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M is for Morrigan – Mythic Mondays

Morrigan alights upon the dying Cuchulain Photo by Kman999 - Kman999 on Flickr, CC BY 3.0

Morrigan alights upon the dying Cuchulain
Photo by Kman999 – Kman999 on Flickr, CC BY 3.0

We’re back with the Celts, who love their goddesses in threes. There are three goddesses of Ireland – Eriu, Banba and Fotla. Three goddesses of fertility – Brigid, Boann, and Etain. And three battle goddesses. Morrigan is sometimes one of these, and sometimes the sum of all three. Her sisters are Badb and Macha.

Modern witches tend to clump all these goddesses into a single triumvirate – the Maiden, the Mother, and the Crone. Not all sets of three neatly fit, but there are enough similarities for wiccans to represent the primal forces in this simpler fashion. In this way, they seek to conflate goddess-aspects from many pantheons, to better understand them.

Morrigan is the Crone aspect, signifying mortality and Fate. She is also, in her favorite form of the raven, the chooser of the slain of the Celtic battlefield, combining the roles of both the Norns and Valkyries

Most of the Celtic priesthood – the dru-vids, the Oaken-wise – would worship whichever deity suited their needs, or the needs of their king-host. Dedicated priests were rare, and the Celts saw their gods as merely a more advanced race than humans. Druids were responsible for communicating with the people of Annwn, the Celtic Underworld and Fairyland – not only gods, but any soul which had passed on, and not returned to a new life. Morrigan was appealed to for luck in battle, and in her role as psychopomp, to appeal to souls resident in Annwn

Story of the God

When Maeve stole the cattle of Ulster, all the men but Cuchullin were struck by a weakness. Cuchullin was only immune because he was only half a son of Ulster – half of his heritage was divine, being a son of Lugh.

So Cuchullin stood at the ford where the great river runs which borders Ulster, to fight against the champions of Maeve in single combat.

The Morrigan in the guise of a beautiful blond girl, came to offer him her love, and her aid in the battle. But Cuchullin rejected her.

So she went away and changed into the form of an eel. At the height of the fight. she tripped him, and he wounded her, but he won despite that.

So, Morrigan came again in her guise as a wily red headed girl and offered him magical aid in the battle, and her loving embrace. But Cuchullin rejected her.

So she went away and came back in the form of a wolf. At the height of the fight. she scared cattle over him, and he wounded her, but he won despite that.

For the third night, Morrigan came in the guise of a dark haired beauty, offering strength for the coming battle, and loving rest in her arms. And again Cuchullin rejected her.

So she went away and came back in the form of a red heifer. At the height of the fight. she led a stampede of cattle over him, and he wounded her, but he won despite that.

So, after the battle Morrigan appeared in the form of an old woman bearing the three wounds he had given her, and leading a cow. So Cuchullin knew that what faced him was one of the Tuatha de Danann. She offered Cuchullin a draught of milk, and he blessed her for it. His blessing healed her wounds, and in return she had nothing but the prophecy of his death.

“Had I known you, I might not have rejected you”

“You would have, for it is in your nature to be stubborn. And it is in this that your death lies, for in rejecting help, you rejected that which might have saved your life”

And so it came that a mighty army came, and one man could not stand against it. Whilst the Ulstermen recovered in time to save their country, it was not soon enough to save Cuchullin

In Your Games and Stories

As the weaver of Fate, Morrigan might give clerical spells of divination, and inspire works of craft – great swords, mighty shields, or tools to aid in foretelling the future. All the Celtic deities have a connection with song, so her followers would number bards as well as druids and clerics. Whilst her battle-aspect would imply her to be a favorite of fighters, few wished to incur her notice, preferring Ogma, Lugh or even Brigid

Castles belonging to followers of Morrigan would tend to be defended by puzzles and traps rather than monsters – unless you count hordes of fey warriors. Seek her in hollow hills and remote crags – or in Annwn, the Celtic Fairyland.

Morrigan could also appear in a political tale, in her role as outsider and observer. She might well know secrets unavailable elsewhere. But what price will the Lady of Fate require for her aid? Perhaps, like the blood-price for the Sons of Tuirenn, it will sound innocuous and be the source of a whole adventure to find.

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L is for Loki – Mythic Mondays

"I am the giant Skrymir" by Elmer Boyd Smith

“I am the giant Skrymir” by Elmer Boyd Smith

L is for Loki – and for Loz’s birthday, which would be why this week’s Mythic Monday is in fact a Tuesday.

Loki would doubtless approve of the departure from routine for he is the Norse god of all things odd. Trickster, shapeshifter, wizard – he is the archetype for scalds – living by his wits.

Loki was rarely worshipped in his own temples – his cults would generally be based out of a shrine in temples to Thor or Odin, or occasionally Freya. His priests were consulted for the workings of Fate – Loki is sometimes seen as a lover of the Norns.

Currently, the picture in most people’s head is of Tom Hiddleston’s portrayal of Loki, from the Marvel Cinematic Universe. It’s worth remembering that Loki is different to his fellow Aesir – whether you take the option that he is a Vana – the Norse proto-gods – or a Jotun – or even just that he is marked by his experiences. So anyone who complains that Hiddleston is too dark to be a Norseman, needs to think about why Loki looks different.

Of course, how Loki is perceived – as a friend and helper, or as a foe, rather depends on where in the narrative you look. Loki is rare amongst gods in that his character develops – from the slightly naughty trickster to the leader of the armies of Ragnarok.

Story of the God – Be Careful What You Proclaim

One day, Loki, being bored, suggested to Thor that they might go exploring in Thor’s chariot. With their friend, Hjalfi, they rode across the mountains, drawn by four goats.

They found themselves at a mighty castle, as night was drawing on. At the gates was a giant, who named himself as Utgarda.

“No-one may stay at my castle unless they perform a feat!”
Loki boasted of he and his companions, that he could eat faster than any other, that Hjalfi was faster than any other, and that Thor was stronger than any other.

“Let us try you!” said Utgarda

So a trencher was set for Loki and one of the giant’s people, Logi. It was filled with meat, and each began to eat, and they met at the middle. However, Loki had eaten only the meat, whereas Logi had consumed the bones and the trencher as well.

Hjalfi was set at a race against a figure called Hugi. Three times they raced, and three times Hugi beat Hjalfi.

So Thor offered a drinking contest, and a great horn was brought. Three great draughts drank Thor, but he was unable to finish it. Angered, Thor offered to fight anyone there. Utgarda offered only his old nurse. Try as he might, Thor could not wrestle the old woman to the floor.

Utgarda laughed, and all went to bed. The three travellers slept in a wide bed, which appeared soft, but they slept restlessly.

Loki woke in the morning, and stood at the gates of the castle.

“Show me truth!” he proclaimed. And truth he saw.

He saw that he had competed against Wildfire, that Hjafi had raced against Thought, that the draughts of ale Thor had drank were the sea, and had caused the tides, and that the woman Thor had wrestled was Old Age, whom no man can master. And the bed they slept so restlessly in was the bed of the sea, and they had caused great waves. And the castle was no castle, but a mountain.

And Loki told the others what he saw, and they returned to Asgard a little wiser.

In Your Games and Stories

Loki is a trickster, but he is still a Norseman. He might grant spells of concealment or illusion, but he also might give you strength to fight when your tricks go wrong. His association with ice giants – the Jotun – gives him access to all kinds of elemental magics, particularly cold-based ones.

There might not be many temples to Loki for dungeon-delvers to explore, but as a father of monsters, his priests might defend their homes and castles with all kind of beasts – in particular wolfkind or dragonkind.

Many of the Norse myths feature Loki as a trouble stirrer – see Balder – and either Loki himself, or his adherents – priests, warriors or scalds (bards) – could show up in any story to cause chaos. However, Loki also sees much through his magics, so such meddlers might also have information useful to adventurers.

 

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I is for Isis – Mythic Mondays

Isis caring for Horus.
An ancient statue of Isis caring for Horus, creator unknown.

Worshipped as consort to Osiris, she is more than merely a beautiful trophy. Queens in Egypt were supposed to be wise counsellors to Pharaoh – their coronation title “She who Sees Horus and Set In One Being” suggests how important the Queen was to Pharaoh’s magical duties.

Isis is the model of queenship and motherhood. She is often depicted suckling her son Horus, who is usually portrayed as a child rather than an infant – representing his strength, and her devotion to him beyond the usual. Several depictions of the Madonna and Child are based on earlier works showing Egypt’s Great Queen

The Romans adopted Isis as another mother-goddess; it’s probable that the temple commissioned by Caesar in honour of Cleopatra was dedicated to Isis.

Story of the Goddess – The Source of the Nile

Set was always jealous of his kingly brother, Osiris. Once, to trap him, Set fashioned a box of rich acacia and cedar, and measured it to fit Osiris perfectly.

Set then gave a banquet for all the gods, and proudly displayed the box. He proclaimed that whomever it fit would get to keep it. Dwarfish Bes was too small, and great Sobek the crocodile god was too large. Set’s wife Nephthys was too slender, Hathor the hippo goddess was too wide. When it came to Osiris’s turn. Set slammed the lid, making the box into a coffin for Osiris.

Set threw the box into the Nile, and it drifted away. Isis spent a long time searching for her husband, and at last found the box with Osiris’s body. She brought it back to Egypt so that he could have a proper funeral, and be interred in a pyramid.

As he lay in state amid the drying desert sands, Set found the body and in his rage at seeing Osiris again, tore the body into 14 pieces, and scattered them all over Egypt. As far as Set was concerned, his hatred was such that his enemy should not even have a proper burial!

Once again, Isis set out to search for her husband. Try as she might, she could only find thirteen pieces of him – the last piece, his phallus, had been eaten by a great fish.

She besought Thoth’s aid, and he helped her to craft a golden phallus, and attach it to Osiris’s body. Such was the power of Isis’s magic, she was able to become pregnant by her dead husband, and she conceived Horus to be his father’s avenger.

With his body restored, and properly buried, Osiris became king of the Land of the Dead. The great fish who ate the last piece of him, swam to the end of the Nile, and there died. The phallus is there still, the source of the great fertility of the mighty river, and the author of the wealth of the land of Kem.

In your Games and Stories

Isis is patron of magicians. Her temples might be schools of magic, and her devotees and priests likely favor policies of educating peasants and universal literacy. She’s unlikely to have orders of paladins; such priests as she does have are likely to be heavily involved in politics.

As a deity of female power, the goddess might be followed by Queens and noble ladies. In any world where women have less status than their male counterparts, she might be seen as the embodiment of the power behind the throne. She could also be invoked in her motherhood role to protect youngsters.

Defunct temples are unlikely to be gem-filled dungeons – the Egyptians favoured simple open courtyards. But the magical aspects of such a place might make it an ideal location to cast large ritual spells – and even possibly be a nexus for interplanar travel.

Such a nexus might well attract The Wandering Tavern – and serve as part of the quest to anchor it once more.

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H is for Hades – Mythic Mondays

 

L'Enlèvement de Proserpine par Pluton, Sculpture by François Girardon; photograph by Evan Lawrence Bench

L’Enlèvement de Proserpine par Pluton, Sculpture by François Girardon; photograph by Evan Lawrence Bench, used under CC-SA

Hades is King of the Underworld, and brother to Zeus and Poseidon. Although in popular literature he’s been painted as a Bad Guy, the Greeks didn’t see him as evil – more as a part of Nature. He was worshipped as both the Lord of Death, and as giver of the wealth of the earth – miners and smelters revered him as Master of Metal.

We might imagine that sacrifices to him would be a dark act, but the Greeks – and Romans, worshipping him as Dis or Pluto – saw nothing wrong in feeding the god with the smoke of animals. In most myths, he is portrayed as vicious, but not really cruel – merely a product of his nature.

Cerberus -The Three-headed Hound at the Gates of Hell – translates as “spotted”. So, Hades named his dog “Spot” (a fact that has become much better known since Jim Butcher used the idea in Skin Game, one of his Dresden novels)

Story of the God – The Reluctant Bride

Persephone, the young daughter of Demeter, was picking flowers in a field with her friends and playmates, the Oceanids. From a nearby cave, up out of the earth, came the fearsome Hades, Lord of the Underworld, riding a chariot drawn by two giant dogs.

He was immediately smitten by her beauty, and attempted to carry her off to his realm to wed her. She screamed, but there was no-one who could hear and come to her aid. So Hades dragged her beneath the earth to his palace, and set guards about her, so that no-one else could come near her.

When her daughter did not come home, Demeter left her place on Mount Olympus and came to earth. She searched throughout the world, neglecting her work which was to make crops grow and cattle breed. Eventually, she found one of the Oceanids hiding and crying. When Demeter heard where her daughter was, she went to Persephone’s father, Zeus, and begged him to intercede with their brother Hades for Persephone’s freedom.

“I can only free her if she has taken no food. If she has eaten in the Land of the Dead, she has become a part of it, and even I cannot overcome the will of the Fates” said Zeus

They descended to Hades court, only to discover that Persephone had that day eaten six pomegranate seeds from the orchard outside Hades’s palace. As she had not eaten a true meal, but only part thereof, Zeus and Hades agreed that Persephone could split her time between the realms of the living and the dead, thus mollifying Demeter so that the earth would be made fruitful again, .

So, now Persephone spends six months of the year with her grim husband – one for each seed -, and six months in the light with her mother. In the Spring, she still plays and dances in the meadows, and where her footsteps fall, flowers grow.

The parallels between this story and Ereshkigal’s tale are interesting – both explain Summer and Winter through the kidnapping of a loved one by the god of the underworld. Whether the tale of Persephone is descended from that tale remains an open question.

In your Games and Stories

Hades is the Lord of the Underworld – the land from which riches come. His grandest temples will be filled with monstrous guardians – but might well be worth an adventurers time for the vast wealth such creatures might guard, or the possibility of recovering a loved one.

As the richest god, with a known love for music (as seen in the tale of Orpheus) Hades might be the patron of bards and entertainers. He is also a suitable deity for merchants and nobles, who keep his gold and trade his silver.

Hades has a debatable relationship with undead. On the one hand, the dead belong in his realm and he is loathe to let them go without recompense. On the other, some undead might be his subjects – even his agents – in the mortal realm. You’ll have to decide whether he loves or hates the vampires and liches of your world – and whether his wife agrees with him.

Persephone’s cycle of death and rebirth might also allow some kindred souls to travel with her, resulting in a form of resurrection that only allows the recipient to remain alive for the length of the summer – a temporary respite, but perhaps long enough for one last epic adventure.

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E is for Ereshkagel – Mythic Mondays

A talloned and wing goddess stands atop cats and between owls.

The Burney Relief is believed to display either Ereshkigal or Ishtar. Photograph by Babelstone

Moving away from the more familiar gods, this week we’re exploring Sumeria – and more generally the ancient Mesopotamian mythology. Most mythologists don’t make a clear distinction between the Mesopotamian cultures – that is, the dozen or so cultures that ruled much of the area now known as the Middle East (approximately Iran, Iraq, Jordan, Syria and Israel) – as their religions all share clear developmental relationships.

From at least 3500 BC (their earliest known writing) until about 50 BC (when the Romans advanced into the province) there were a whole string of empires – the Hittites, the Babylonians, the Sumerians and the Persians. From our point of view, they can be considered together just as the Greeks and Romans can, because they broadly shared a pantheon. Looking from one to another you might find that Ishtar becomes Inanna or Astarte – but the powerful female fertility deity is similar throughout.

The Sumerians feared their gods – rather than the kindly parent figures of Classical myth, or the very human Norse pantheon, the Sumerian Gods are chthonic forces of nature, and most often of water – for people living on desert flood-plains water is by far the most important part of nature.

At the core of the pantheon is one family – a father, Ea, god of sweet water; and two sisters. Ishtar rules life and fertility, and Ereshkigal rules death and winter. Their story is a take on the winter tale.

The version I present is but one of many translations – very little record has survived the millennia, and thus the story as I tell it will inevitably differ from any of the versions that the Sumerians wrote.

Story of the God – The Waters of Life

Ereshkigal, Queen of the Great Earth, was alone and in mourning. Her husband Gugulanna, The Wild Bull of Heaven, was gone from the world.

Her sister meanwhile was happily celebrating her life, and courting a new lover named Tammuz (god of food and vegetation).

Ereshkigal was angry that Ishtar would not share her mourning – and so she captured Ishtar’s lover and trapped him in the Underworld. Ishtar would not let this affront stand, and thus she approached the gates of the underworld and demanded that the gatekeeper open them, threatening to burst them open, so that all the dead would be loosed on Earth.

As Queen of the Underworld Ereshkigal could not risk her domain being destroyed, and so she ordered that Ishtar be let in, but only “according to the ancient decree”.

The gatekeeper let Ishtar into the underworld, opening one gate at a time. At each gate, Ishtar was required to shed part of her jewelry and clothing. When she finally passed the seventh gate, she was naked.

Ishtar spoke then with her sister, asking her to release Tammuz from death, but Ereshkigal refused. Enraged, Ishtar threw herself at Ereshkigal, and so Ereshkigal ordered her servant Namtar to imprison Ishtar and unleash sixty diseases against her.

With Ishtar imprisoned in the underworld all fruitful activity ceased on earth. When the king of the gods, Ea, heard of this, he created a being called Asu-shu and sent it to Ereshkigal, telling it to invoke “the name of the great gods” against her and to demand the bag containing the waters of life.

Ereshkigal was enraged when she heard Asu-shu’s demand, but she had to give it the water of life. Asu-shu sprinkled Ishtar with this water, reviving her. Then Ishtar demanded Tammuz as payment for her time. Ereshkigal refused – as Tammuz was dead he could not be allowed to leave – but Asu-shu suggested a compromise: Tammuz and Ishtar could share their life, spending half of each year together among the dead, and the other half together among the living.

Thus it came that they passed back through the seven gates, getting one article of clothing back at each gate, and were fully clothed as they exited the last gate.

In your Games and Stories

From Narnia to Anne Rice, we’ve had a lot of Evil Winter Queens, and Ereshkigal is the grandmammy of them all. As herself, she makes an epic implacable adversary. Give her powers over cold and control over death, perhaps the ability to return revenants, and you can make her a good old fashioned out-to-rule-the-world villain

As a patron, she grants the power to both enter and return from her realm. Liches and necromancers might sacrifice to her to replace their own souls with that of others. This is reminiscent of the Dark Eldar of Warhammer 40K, who sacrifice souls to She Who Thirsts, lest She quench her thirst on the Eldar. This plays to her unknowability – beyond the gate of death.

As a winter deity, it is possible that she is a necessary part of a greater cycle. The oak seed sleeps under the snow, and the quenching of the heat of summer (see Shamadan in Concept Cards – Epic Characters for the evil desert sun) – D&D’s Raven Queen is an example of this kind of beneficent winter deity.

Winter need not be evil, merely hard and testing. For examples of these kind of winter spirits, some of Empire LRP’s Eternals display this aspect of Winter – the trial to temper the quester against greater challenges.

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C is for Chulyen / C is for Crow – Mythic Mondays

Still image from Chulyen, A Crow's Tale, by Agnes Patron and Ceris Lopez

Still image from Chulyen, A Crow’s Tale, by Agnes Patron and Ceris Lopez

 

Crow is a trickster throughout Native American mythology. His name in the Alaskan Nootka or Tanaina tribes is Chulyen – it’s important to remember that the body of myth described as Native American (or Amerindian) is from dozens of tribes originating from Alaska to Texas. Some stories are peculiar to one tribe, some are shared by dozens. Chulyen, as with many incarnations of Crow the trickster, can be interchanged with Raven the wise teacher. In either form he appears throughout the myths of many tribes.

Generally speaking, the animal spirits – Bear the healer, Beaver the builder and crafty  Old Man Coyote – are not gods but helpers to mankind – or sometimes his enemies and rivals. The world is full of evil creatures, like the winter spirit Wendigo and the water spirit Uktena, and without the aid of good spirits it is hard for Man to battle them.

Story of the Spirit – Sun and Moon

Once, not far away, there lived a very powerful and rich chief who had a beautiful young daughter. Somehow, the chief captured the sun and the moon with a powerful magic, and he hung them up in his house.

Everywhere else there became darkness. Because of the darkness, the people could not hunt or fish. The plants would not grow and the animals had nothing to eat. Crow learned that the great chief had taken the sun and moon, so he went to the chief’s house. He asked the chief if he would return the sun and moon, but he would not. Crow saw that it would be hard to steal the sun and moon, for they were well guarded, So the cunning black bird devised a plan.

He saw how the chief’s daughter went to a small stream to get water every morning, so Crow hid near there and waited for her to return. When he saw her coming down the trail, he turned himself into a fingerling, a tiny fish, and jumped into the water. After the girl arrived, she filled a bucket with water. Then she dipped her drinking cup into the stream and Crow-fingerling quickly swam into it. She did not see him and drank the water. So the girl became pregnant with Crow’s spirit.

After a short time the daughter gave birth to a baby boy. The baby grew fast and was soon a young boy. The grandfather was very fond of his grandson and would do anything for him.  One day the Crow-boy began crying.
The chief asked him, “What do you want, grandson?”

The boy pointed to the pretty lights – the sun and moon – hanging from the ceiling. The chief decided to let him play with them if it would make him stop crying. So the boy took them outside and played with them for a while, but then he threw them high into the air. When the old chief ran out to see what had happened, Crow became himself again and flew away. The chieftain is still angry and sometimes he tries to throw a blanket over the sun or the moon to catch it again. But Crow will not let him.

In Your Games and Stories

Crow tricks everyone eventually – even Death on occasion, when he feels the world needs to learn a lesson. It is this aspect that the Crow comic series, created by James O’Barr, has taken (The comics have spawned films and novels; the first film starred Brandon Lee.) If you are telling gothic or horror tales, this aspect of Chulyen as a psychopomp (a guide of dead souls) can be useful, especially for explaining the metaphysics of the world to characters, and readers. For a comedy example of this in action, Quoth the Raven in Terry Pratchett’s Soul Music parodies this narrator role.

Players of Werewolf: The Apocalypse will doubtless recognise the ‘monsters’ above as tribe names – if you choose to play one of these characters, it is always worth trying to read a few of the (human viewpoint) stories the tribes are named for. In the World of Darkness, Crow himself has his own people – the Corax. Play all the animal spirits with a measure of seriousness – your players will provide the comedy if that’s what your troupe are looking for.

In more real-world games, Crow or Raven might be used as a warning symbol, in the sense of ‘think carefully, all is not as it seems’ Crow might signify death-places, although these are more likely to feature human names. He is a common spirit guide, and might be appealed to when vision questing. Poe’s Raven has this kind of oracular insight.

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B is for Balder – Mythic Mondays

Balder lies dead surrounded by other norse deities.

La mort de Baldr by Christoffer Wilhelm Eckersberg, 1817

So, having introduced a Classical god for A, I figure we could have a Norse god. There might be some repetition of culture later, but for now, we can do a new pantheon every week…

Balder is a God of Light. Most of the Norse gods have variant spellings, so may also appear as Baldr or Baldur. Usually worshipped alongside Odin, since he is Odin and Freya’s son – Sky and Earth making Light. His twin brother is Hoder, God of Darkness.

All the Scandinavian gods have an unavoidable Fate, and Balder is no different. His Fate is to be the spark at the beginning of Ragnarok. Loki in this tale has grown from a mischievous trickster to a truly evil god:

Story of the God – The Beginning of the End

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A is for Artemis – Mythic Mondays

Artemis relaxing with her animals

A 1687 sculpture by Jean-Baptiste Tuby I

So, the Boss has decided that we here at Artemis Games have to write something every week: Something at least tangentially related to fantasy. I have persuaded him that this would be an ideal space for me to geek out about mythology. So, I’m going to use this new spot, Mythic Mondays to work my way through an alphabet of gods.

My choices might not be yours – I’m going for a spread of different belief systems. For anyone who follows Norse or Greek paganism – or any of the other faiths I discuss – rest assured that when I say ‘myth’,  I mean ‘cool stories involving gods’

Reality is Complicated

Fantasy gods usually have one or two domains, because they are designed to be the power behind clerics and paladins. Real world gods are not nearly so neat. Often the deity we know is a composite of different cults. For the classics, this is exacerbated when the Romans imported the Greek gods – and added modifications of their own.

Artemis is a nice example of such a goddess – she claims dominion over forests and the chase, the moon, hunters and their prey, wilderness and woodsmen. Eternally virginal, but also goddess of protection in childbirth.

Childbirth? Well, Hera would likely be your patron in the eastern islands, especially around Samos. But if you were Spartan, you would likely pray to Artemis to help you birth fine warriors. If you burned charcoal, or were a hermit, you might ask her for protection from wild beasts. She is, however, best known as a huntress – we’ve chosen her as our patron as the protector of game.

Tale of the God – Rules are Rules

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